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3G

3G is the fourth generation of mobile phone standards and technology, superseding 2.5G, and preceding 4G. It is based on the International Telecommunication Union (ITU) family of standards under the International Mobile Telecommunications-2000, IMT-2000.

3G networks enable network operators to offer users a wider range of more advanced services while achieving greater network capacity through improved spectral efficiency. Services include wide-area wireless voice telephony, video calls, and broadband wireless data, all in a mobile environment. Additional features also include HSPA(High Speed Packet Access) data transmission capabilities able to deliver speeds up to 14.4Mbit/s on the downlink and 5.8Mbit/s on the uplink.

Unlike IEEE 802.11 (common names Wi-Fi or WLAN) networks, 3G networks are wide area cellular telephone networks which evolved to incorporate high-speed internet access and video telephony. IEEE 802.11 networks are short range, high-bandwidth networks primarily developed for data.
http://en.wikipedia.org/wiki/3G

Fiber-optic communication

Optical fiber

An optical fiber (or fibre) is a glass or plastic fiber designed to guide light along its length. Fiber optics is the overlap of applied science and engineering concerned with the design and application of optical fibers. Optical fibers are widely used in fiber-optic communication, which permits transmission over longer distances and at higher data rates than other forms of communications. Fibers are used instead of metal wires because signals travel along them with less loss, and they are immune to electromagnetic interference. Optical fibers are also used to form sensors, and in a variety of other applications.

Light is kept in the “core” of the optical fiber by total internal reflection. This causes the fiber to act as a waveguide. Fibers which support many propagation paths or transverse modes are called multimode fibers (MMF). Fibers which support only a single mode are called singlemode fibers (SMF). Multimode fibers generally have a large-diameter core, and are used for short-distance communication links or for applications where high power must be transmitted. Singlemode fibers are used for most communication links longer than 200 meters.

Joining lengths of optical fiber is more complex than joining electrical wire or cable. The ends of the fibers must be carefully cleaved, and then spliced together either mechanically or by fusing them together with an electric arc. Special connectors are used to make removable connections.

Optical fiber communication

Optical fiber can be used as a medium for telecommunication and networking because it is flexible and can be bundled as cables. It is especially advantageous for long-distance communications, because light propagates through the fiber with little attenuation compared to electrical cables. This allows long distances to be spanned with few repeaters. Additionally, the light signals propagating in the fiber can be modulated at rates as high as 40 Gb/s, and each fiber can carry many independent channels, each by a different wavelength of light (wavelength-division multiplexing).

Over short distances, such as networking within a building, fiber saves space in cable ducts because a single fiber can carry much more data than a single electrical cable. Fiber is also immune to electrical interference, which prevents cross-talk between signals in different cables and pickup of environmental noise. Also, wiretapping is more difficult compared to electrical connections, and there are concentric dual core fibers that are said to be tap-proof.

Because they are non-electrical, fiber cables can bridge very high electrical potential differences and can be used in environments where explosive fumes are present, without danger of ignition.
Although fibers can be made out of transparent plastic, glass, or a combination of the two, the fibers used in long-distance telecommunications applications are always glass, because of the lower optical attenuation.

Both multi-mode and single-mode fibers are used in communications, with multi-mode fiber used mostly for short distances (up to 500 m), and single-mode fiber used for longer distance links. Because of the tighter tolerances required to couple light into and between single-mode fibers (core diameter about 10 micrometers), single-mode transmitters, receivers, amplifiers and other components are generally more expensive than multi-mode components.

http://en.wikipedia.org/wiki/Optical_fiber

High-Speed Downlink Packet Access"HSDPA"

High-Speed Downlink Packet Access (HSDPA) is a 3G (third generation) mobile telephony communications protocol in the High-Speed Packet Access (HSPA) family, which allows networks based on Universal Mobile Telecommunications System (UMTS) to have higher data transfer speeds and capacity. Current HSDPA deployments support down-link speeds of 1.8, 3.6, 7.2 and 14.4 Mbit/s. Further speed increases are planned for the near future. The networks are then to be upgraded to Evolved HSPA, which provides speeds of 42 Mbit/s downlink in

its first release.

Technology

The High-Speed Downlink Shared Channel (HS-DSCH) lacks two basic features of other W-CDMA channels — variable spreading factor and fast power control. Instead, it delivers the improved downlink performance using adaptive modulation and coding (AMC), fast packet scheduling at the base station, and fast retransmissions from the base station, known as hybrid automatic repeat-request (HARQ).

Hybrid automatic repeat-request (HARQ)

HARQ uses incremental redundancy, where user data is transmitted multiple times using different codings. When a corrupted packet is received, the user device saves it and later combines it with the retransmissions, to recover the error-free packet as efficiently as possible. Even if the retransmitted packets are corrupted, their combination can yield an error-free packet.

Fast packet scheduling

The HS-DSCH downlink channel is shared between users using channel-dependent scheduling to make the best use of available radio conditions. Each user device periodically transmits an indication of the downlink signal quality, as often as 500 times per second. Using this information from all devices, the base station decides which users will be sent data on the next 2 ms frame and how much data should be sent for each user. More data can be sent to users which report high downlink signal quality.

The amount of the channelisation code tree, and thus network bandwidth, allocated to HSDPA users is determined by the network. The allocation is “semi-static” in that it can be modified while the network is operating, but not on a frame-by-frame basis. This allocation represents a trade-off between bandwidth allocated for HSDPA users, versus that for voice and non-HSDPA data users. The allocation is in units of channelisation codes for Spreading Factor 16, of which 16 exist and up to 15 can be allocated to HSDPA.

When the base station decides which users will receive data on the next frame, it also decides which channelisation codes will be used for each user. This information is sent to the user devices over one or more HSDPA “scheduling channels”; these channels are not part of the HSDPA allocation previously mentioned, but are allocated separately. Thus, for a given 2 ms frame, data may be sent to a number of users simultaneously, using different channelisation codes. The maximum number of users to receive data on a given 2 ms frame is determined by the number of allocated channelisation codes. By contrast, in CDMA2000 1xEV-DO, data is sent to only one user at a time.

Roadmap

The first phase of HSDPA has been specified in the 3rd Generation Partnership Project (3GPP) release 5. Phase one introduces new basic functions and is aimed to achieve peak data rates of 14.4 Mbit/s (see above). Newly introduced are the High Speed Downlink Shared Channels (HS-DSCH), the adaptive modulation QPSK and 16QAM and the High Speed Medium Access protocol (MAC-hs) in base station.

The second phase of HSDPA is specified in the upcoming 3GPP release 7 and has been named HSPA Evolved. It can achieve data rates of up to 42 Mbit/s. It will introduce antenna array technologies such as beamforming and Multiple-input multiple-output communications (MIMO). Beam forming focuses the transmitted power of an antenna in a beam towards the user’s direction. MIMO uses multiple antennas at the sending and receiving side. Deployments are scheduled to begin in the second half of 2008.

After HSDPA the roadmap leads to HSOPA, a technology under development for specification in 3GPP Release 8. This project is called the Long Term Evolution initiative. It aims to achieve data rates of up 200 Mbit/s for downlink and 100 Mbit/s for uplink using OFDMA modulation.

Via: wikipedia

Wi-Fi

Wi-Fi is a wireless technology brand owned by the Wi-Fi Alliance intended to improve the interoperability of wireless local area network products based on the IEEE 802.11 standards. Common applications for Wi-Fi include Internet and VoIP phone access, gaming, and network connectivity for consumer electronics such as televisions, DVD players, and digital cameras.

The Wi-Fi Alliance is a consortium of separate and independent companies agreeing to a set of common interoperable products based on the family of IEEE 802.11 standards. The Wi-Fi Alliance certifies products via a set of established test procedures to

establish interoperability. Those manufacturers that are members of Wi-Fi Alliance whose products pass these interoperability tests can mark their products and product packaging with the Wi-Fi logo. Wi-Fi technologies have gone through several generations since their inception in 1997. Wi-Fi is supported to different extents under Microsoft Windows, Apple Mac OS X and open source Unix and Linux operating systems.

Uses

A Wi-Fi enabled device such as a PC, game console, cell phone, MP3 player or PDA can connect to the Internet when within range of a wireless network connected to the Internet. The area covered by one or more interconnected access points is called a hotspot. Hotspots can cover as little as a single room with wireless-opaque walls or as much as many square miles covered by overlapping access points. Wi-Fi has been used to create mesh networks, for example, in the City of London. Both architectures are used in community networks.

Wi-Fi also allows connectivity in peer-to-peer (wireless ad-hoc network) mode, which enables devices to connect directly with each other. This connectivity mode is useful in consumer electronics and gaming applications.

When the technology was first commercialized there were many problems because consumers could not be sure that products from different vendors would work together. The Wi-Fi Alliance began as a community to solve this issue so as to address the needs of the end user and allow the technology to mature. The Alliance created the branding Wi-Fi CERTIFIED to show consumers that products are interoperable with other products displaying the same branding.

Many consumer devices use Wi-Fi. Amongst others, personal computers can network to each other and connect to the Internet, mobile computers can connect to the Internet from any Wi-Fi hotspot, and digital cameras can transfer images wirelessly.

Routers which incorporate a DSL or cable modem and a Wi-Fi access point are often used in homes and other premises, and provide Internet access and internetworking to all devices connected wirelessly or by cable into them. Devices supporting Wi-Fi can also be connected in ad-hoc mode for client-to-client connections without a router.

Business and industrial Wi-Fi is widespread as of 2007. In business environments, increasing the number of Wi-Fi access points provides redundancy, support for fast roaming and increased overall network capacity by using more channels or creating smaller cells. Wi-Fi enables wireless voice applications (VoWLAN or WVOIP). Over the years, Wi-Fi implementations have moved toward ‘thin’ access points, with more of the network intelligence housed in a centralized network appliance, relegating individual Access Points to be simply ‘dumb’ radios. Outdoor applications may utilize true mesh topologies. As of 2007 Wi-Fi installations can provide a secure computer networking gateway, firewall, DHCP server, intrusion detection system, and other functions.

In addition to restricted use in homes and offices, Wi-Fi is publicly available at Wi-Fi hotspots provided either free of charge or to subscribers to various providers. Free hotspots are often provided by businesses such as hotels, restaurants, and airports who offer the service to attract or assist clients. Sometimes free Wi-Fi is provided by enthusiasts, or by organizations or authorities who wish to promote business in their area. Metropolitan-wide WiFi (Mu-Fi) already has more than 300 projects in process.

Via: wikipedia

General Packet Radio Service "GPRS"

General Packet Radio Service (GPRS) is a Mobile Data Service available to users of Global System for Mobile Communications (GSM) and IS-136 mobile phones. It provides data rates from 56 up to 114 Kbps.

GPRS data transfer is typically charged per kilobyte of transferred data, while data communication via traditional circuit switching is billed per minute of connection time, independent of whether the user has actually transferred data or has been in an idle state. GPRS can be used for services such as

Wireless Application Protocol (WAP) access, Short Message Service (SMS), Multimedia Messaging Service (MMS), and for Internet communication services such as email and World Wide Web access.

2G cellular systems combined with GPRS is often described as “2.5G”, that is, a technology between the second (2G) and third (3G) generations of mobile telephony. It provides moderate speed data transfer, by using unused Time division multiple access (TDMA) channels in, for example, the GSM system. Originally there was some thought to extend GPRS to cover other standards, but instead those networks are being converted to use the GSM standard, so that GSM is the only kind of network where GPRS is in use. GPRS is integrated into GSM Release 97 and newer releases. It was originally standardized by European Telecommunications Standards Institute (ETSI), but now by the 3rd Generation Partnership Project (3GPP).
Basics

WAP is just a gateway which is used to access Internet via mobilephone and vice-versa. Usually, GPRS data are billed per kilobyte of information transceived, while circuit-switched data connections are billed per second. The latter is inefficient because even when no data are being transferred, the bandwidth is unavailable to other potential users.

The multiple access methods used in GSM with GPRS are based on frequency division duplex (FDD) and FDMA. During a session, a user is assigned to one pair of up-link and down-link frequency channels. This is combined with time domain statistical multiplexing, i.e. packet mode communication, which makes it possible for several users to share the same frequency channel. The packets have constant length, corresponding to a GSM time slot. The down-link uses first-come first-served packet scheduling, while the up-link uses a scheme very similar to reservation ALOHA. This means that slotted Aloha (S-ALOHA) is used for reservation inquiries during a contention phase, and then the actual data is transferred using dynamic TDMA with first-come first-served scheduling.

GPRS originally supported (in theory) Internet Protocol (IP), Point-to-Point Protocol (PPP) and X.25 connections. The last has been typically used for applications like wireless payment terminals, although it has been removed from the standard. X.25 can still be supported over PPP, or even over IP, but doing this requires either a router to perform encapsulation or intelligence built in to the end-device/terminal e.g. UE(User Equipment). In practice, when the mobile built-in browser is used, IPv4 is being utilized. In this mode PPP is often not supported by the mobile phone operator, while IPv6 is not yet popular. But if the mobile is used as a modem to the connected computer, PPP is used to tunnel IP to the phone. This allows DHCP to assign an IP Address and then the use of IPv4 since IP addresses used by mobile equipment tend to be dynamic.

Via: wikipedia